Learn

The jobs most people have never heard of.

Director, actor, producer, camera operator, maybe writer. Everything else, the gaffer, the best boy, the grip, the standby art director, the script supervisor, the DIT, the focus puller, the rigger, the colourist, is invisible from outside. You cannot want a job you have never heard of. This section sets out what the roles are, what they are called on the day, what they pay, and what it takes to get there. Everything here is written for people aged 18 and over.

Start

Start from what you are good at, or start from the job.

I know what I am good at

Physics, maths, building things, code, drawing, organising people: where each subject lands on a set.

I know what I want to do

Camera, lighting, grip, sound, art, production, post. Start with the department and work down to the grade.

How the industry works

How the industry works.

How a film gets made

Development, financing, pre-production, production, post, delivery, distribution — what happens, in what order, and who runs each stage.

How a set works

The call sheet, the chain of command, who calls what, why it is quiet when it is quiet, and what a trainee does all day.

How crews are hired

Recommendation, availability and the phone call — why applications rarely work, and what does.

How departments fit together

Every department on a unit, what it does, how many people are in it, and who reports to whom.

How the money works

Budgets, tax credits, how freelancers are paid, and why the money arrives so much later than you expect.

How to get in

The routes in, what each one costs and a word about the odds.

Everything in this section

Everything in this section.

What it pays

Day rates with their sources, typical hours, and the insecurity named.

Set language

The terms you will hear on day one and not understand, in plain English.

The progression ladder

Trainee to head of department, rung by rung, including the rungs that are missing.

Working Lives

Short films in which the person doing the job describes it.

Where your subject leads

Physics to camera, mechanics to grip, electronics to lighting, code to virtual production.

Who else can help

A signposted directory, with the criteria applied before anything is listed.